![]() ![]() ![]() Here’s a photo from Reddit user samsam1029 that demonstrates the extent of this problem:Īs you can probably guess, that sign is supposed to say “Air Guitars From $199.” That might not sound like the biggest problem in the world (it’s certainly not the biggest problem in relation to these remasters), but these games are filled with similar little instances of the rendering and “smoothing” process simply getting it wrong.įor what it’s worth, I’ve also heard some theorize that this issue is actually the result of human error rather than an automation issue. We’ve already talked about how these remasters botch most of the character models (especially NPC models), but fans have also found instances of the apparently A.I.-driven rendering process ruining bits of text found throughout the environment as well. ![]() Link Tank: Win a Legend of Zelda Game and Watch Console By Lee Parham GTA Trilogy: Definitive Edition’s Lazy Rendering Leads to Bizarre Mistakes Well, it turns out that when it comes to character models, GTA: Definitive Edition‘s new visuals aren’t just different they’re really bad. We previously talked about the Definitive Edition‘s art style and how it immediately divided fans. GTA Trilogy: Definitive Edition’s Terrible Character Models It would take us days to round up every problem with these remasters, but here are some of the worst bugs, glitches, and terrible design decisions that we’ve found so far. There is no excuse for how these remasters turned out, but I’m darkly eager to hear an explanation for one of the year’s most disappointing releases. Maybe it shouldn’t be a surprise to see these remasters fall quite so hard on their face given some of the botched remasters and new releases we’ve seen in recent years, but it is truly astonishing to witness just how bad these games really are on a purely technical level. Xbox Game Pass members are getting the better deal here, with San Andreas being the bigger and better game overall, but there's value in both of these inclusions.Many of us assumed that the seemingly inevitable remasters of GTA 3, GTA: Vice City, and GTA: San Andreas would eventually be guaranteed (and welcome) hits, but the release of Grand Theft Auto: The Trilogy – The Definitive Edition has already been met with scorn and ridicule from franchise fans who are stunned by these remasters’ many, many problems. Some of that edge is at least being taken off by the arrivals of San Andreas and GTA 3 to Xbox Game Pass and PS Now respectively. And while it's true more effort has gone into the remasters than we initially thought would happen, 60 bucks is a little steep for three games we've played countless times before. At $59.99 / £54.99, you're essentially paying a full price, modern release's worth for three, decades-old games. However, we feel some will turn their nose up at the price of the trilogy. ![]() While we did expect upscaling and cleaned-up textures, other quality of life additions such as improved controls, draw distance and bespoke motion controls on the Switch version were beyond our predictions, so credit where it's due in that regard. We're really quite impressed with the seemingly high quality of the GTA Trilogy remaster. ![]()
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